![]() If rearranging the whole list, attribute skills I would place first and stories after as it is mostly irrelevant for "gameplay". Making columns for each skill would probably stretch the table too much but may be possible. ![]() But the most important part of all are the skill attributes: Cooking +8, Disabled at nothing. The description on the other hand, is helpful because some backgrounds share a same name, so the stories can aid in distinguishing between them. All those seem completely pointless to me. Even as of today, I still don't understand the relevance of the columns: civil, raider, slave, trader, traveler, tribal. The list was created 5 years ago and I have been watching over it for a full year now. For example, the refugee is an Exotic Chef. Ask yourself, how do readers use this page? Personally, while I play the game, this list only becomes useful when we get "Chased Refugee" requests to evaluate if having a pawn with certain skill attributes would help the colony and if risking the current population would be worth taking him/her in or not. In the age of hyper-information, having a lot of data is useless unless you understand the purpose of such display. However, that would mean that the 323ish backgrounds would have to be split in another arbitrary way. They always appear together on the same colonist, after all. Originally I was thinking of keeping the unique Childhood and Adulthood stories together. The regular Childhood and Adulthood stories all fit on the main Backstory page without any trouble, but the unique Childhood and Adulthood stories would have to be split off to different pages, at least 3, if we want to display them all. However, when trying to display more than 200ish stories in table format on a single page, the page will fail to load due to resource issues. Then there are 282 specific characters with their own unique Childhood and Adulthood stories, adding 282 additional Childhood and 282 additional Adulthood stories. ![]() This includes both "Arrival" and "Tribal" stories, as well as few other ones that normally aren't be applied to "Arrival" or "Tribal", but can be found on others, such as Hermit. There are 36 regular Childhood stories and 85 regular Adulthood stories. There are way more background stories than currently listed on the pages. Please report any problems that you may have.To add some background information, I've ripped the data for all the B19 background stories from the datafiles. As always, mod compatibility issues continue to crop up.This will guarantee that any bugs in this release will not corrupt your favorite preset. I recommend that if you are re-saving presets after making changes with this release, save them as new files with a different name instead of overwriting the existing presets.Fixed an issue where relationships would disappear after some time due to the world pawn garbage collection process.It should now display head graphics properly. If the character was loaded later when the mod was no longer enabled, the pawn would have a missing head graphic. Fixed an issue where a character's head graphics were broken when loading a character that used certain modded alien races.Fixed hediffs related to Psylink abilities.Added an error message if you are running a version of RimWorld less than the version required by the mod.When loading a single pawn, it will always be assigned to the ideoligion of the colony.After saving a preset where pawns have an ideoligion different from that of the colony, it will attempt to find a similar ideoligion by looking at its culture and memes.Configure the pawn's ideoligion certainty using the certainty slider. ![]() Select from the ideoligions available in the world.This allows more flexibility for adding more panels to the layout. Reworked the user interface so that it now consists of scrolling columns.
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